1 Week GameJam Project on the theme 'local'
BeeWee Brigade was produced during the first 7 days of a Falmouth University 3-week game-jam. It is a casual experience focusing on ensuring the aesthetic design complements the core design values underpinning gameplay.
The choice of assets, level-design and sound-design was informed by a past blog post entitled 'Art informing design' where I discussed reverse engineering gameplay from a core aesthetic as a design challenge. It was built in Unreal Engine 4.
Approach to designing BeeWee Brigade:
Game-jams are great for experimenting and learning new skills. During this jam I decided to take an unusual workflow approach, selecting my assets before ideating on gameplay options.
Consequently, BeeWee Brigade began as a series of 1 page GDDs, a style often utilised by RiotGames, attempting to develop ideas suitable for the 3D tilseset I had found for free online.
The final GDD outlined a casual, calming game where gameplay would be simplistic, without a fail-state and would see gradual, consistent progression. Environmental design would utilise voxel-like structures whilst moving organic elements would be rounded and colorful.