FEATURE DESIGN - Worked on features ranging from vehicle AI to environmental elements to player gadgets. Followed the format of Concept > Prototype > Design > Implementation support. Concepting and designs took the forms of documentation whilst prototyping occured in Enreal Engine 4 Blueprints. Implementation support consisted of meetings, document iteration and verbal oversight.
UI DESIGN - Created wireframes for key menus as well as notifications and the player HUD. Worked on placeholder implementation of these wireframes and implementation of final assets.
WEAPON SYSTEMS - Responsible for designing, tuning and balancing weapon systems including ballistics, spread, inventory management and crosshair behaviour. Also implemented placholder weapon/equipment behaviour and tuned damage and penetration curves.
INTERNSHIP TURNED FULL TIME - Gained the 4 month internship just 4 months into my Master's Degree and was offered the full-time contract just 2 months in to the internship.
Lead Designer + Programmer on: CHRONOMANIA: Blast From The Past
6 Months as Lead Designer + Programer
LEAD DESIGNER - Responsible for all design choices and implementation of a streamlined design process suitable for an Indie team. Practiced rapid iteration cycles with a heavy use of prototyping and system balancing prior to full implementation.
SOLO PROGRAMMER - Developed Unreal Engine 4 C++ and Blueprint skills as the solo programmer on the project. Gained experience on implementation of save systems, weapon systems and AI that now informs my design process for such features.
COMMITMENT AND WORK ETHIC - Resigned my previous job at AntiMatter Games to work full time and consistently worked 10-12 hour days 7 days a week to create a vertical slice within 5 months.
Freelance Game Developer on: 2020, 2021, 2022 Charity Christmas Games
Recurring role creating and iterating on their Browser Game
SOLO DEVELOPER - Produced a browser game to JBI's genre, difficulty and technical specifications within the discussed timeframe. Oversaw implementation, iteration and ongoing bugfixing and tweaking for multiple years afterwards.
1:1 DURHAM UNIVERSITY: NATURAL SCIENCES(Bsc) - Specialisms in Biology, Psychology and Neuroscience. Experience with statistics, experimental workflow cross discipline work.
2:1 FALMOUTH UNIVERSITY: GAME DESIGN (MA) - Experience in rapid prototyping in Unity C# and Unreal Engine 4 Blueprints. Completed alongside my internship with AntiMatter Games.