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PROJECTS

PROFESSIONAL

IGI: ORIGINS - ANTIMATTER GAMES

Designer

Stealth-FPS set in the 1980s amidst the international strife of the Cold War. Focus on Spy themes such as gadgets, stealth and infiltration.

As yet unreleased - CLICK FOR MORE INFO

'83 - ANTIMATTER GAMES

Designer

Massively Multiplayer FPS set in the 1980s. Focus on 'Accessible Realism' with gameplay merging the grittyness of a Milsim and the accessibility of an arcade shooter.

As yet unreleased - CLICK FOR MORE INFO

CHRONOMANIA  - ACIDPUPPY

Lead Designer + Lead Programmer

Retro-FPS based on Doom and Quake but with faster movement and time bending mechanics. Focus on smooth interplay of gunplay, movement and time manipulation.

Vertical Slice Released - CLICK FOR MORE INFO

PERSONAL

BEE WEE BRIGADE

Sole Developer

Low-poly atmospheric resource collecting game. 4 Maps where the player sucks honey from BeeWees and uses the honey to complete quests and buy equipment upgrades.

Completed - CLICK FOR MORE INFO

CHARON'S CROSSING

Designer + Programmer

Play as Charon, collecting and guiding souls through the afterlife. Gather as many stray souls as possible and lead them to the boat before it leaves the island.

Completed - CLICK FOR MORE INFO

HARRY POTTER DOOM

Sole Developer

Built for a Game Jam with the theme 'nonsenesical crossover', Harry fights his way through hordes of Dobbies and Voldamorts in pursuit of his broomstick.

Completed - CLICK FOR VIDEO

TOBY FESZCZUR - HATCHETT | GAME DESIGN PORTFOLIO